![]() ![]() Outside the US the filler shows were sometimes dropped and the Dexter cartoons shown in a different order.Īfter running for two seasons, the series was given a TV Movie entitled Ego Trip, which was intended to serve as the Grand Finale. The Justice Friends provided a domestic sitcom take on The Avengers, exploring the apartment life shared by three superheroes who fight crime better than they get along as roommates. Dial M for Monkey followed Dexter's eponymous pet monkey, who fought aliens and monsters behind Dexter's back. Throughout its run, this slot was filled by spin-off series Dial M for Monkey and Justice Friends, both of these Super Hero parodies. Texture:SetVertexOffset( vertexIndex, offsetX, offsetY) Texture:SetVertTile( horizTile) - Sets whether the widget should adjust vertical texture coordinates based on texture and widget dimensions.This show follows a fairly standard " Three Shorts" format, with a Dexter cartoon at the start and end, and another series in between. Texture:SetTexelSnappingBias( texelSnappingBias) where texelSnappingBias is Texture:SetTexture( file ) - Changes the texture displayed by the Texture widget. Texture:SetSnapToPixelGrid( ) Texture:SetTexCoord( minX, maxX, minY, maxY or ULx, ULy, LLx, LLy, URx, URy, LRx, LRy) - Modifies the region of a texture drawn by the Texture widget. Texture:SetNonBlocking( ) Texture:SetRotation( angle ) - Applies a counter-clockwise rotation to the texture. ![]() Texture:SetColorTexture( r, g, b ) - Creates a solid-color texture Texture:SetDesaturated( flag) - Set whether this texture should be displayed with no saturation ( Note: This has a return value) Texture:SetDesaturation( ) Texture:SetGradient( orientation, minR, minG, minB, maxR, maxG, maxB) Texture:SetGradientAlpha( orientation, minR, minG, minB, minA, maxR, maxG, maxB, maxA) Texture:SetHorizTile( horizTile) - Sets whether the widget should adjust horizontal texture coordinates based on texture and widget dimensions. New in 1.11 Texture:IsSnappingToPixelGrid( ) Texture:SetAtlas( atlasName ) Texture:SetBlendMode( mode) - Defines the AlphaMode. Texture:GetVertexOffset( vertexIndex) Texture:GetVertTile( ) Texture:IsDesaturated( ) - Gets the desaturation state of this Texture. Texture:GetTextureFileID( ) Texture:GetTextureFilePath( ) Texture:GetVertexColor( ) - Gets the vertex color for the Texture. Texture:GetTexelSnappingBias( ) Texture:GetTexture( ) - Gets this texture's current texture path. Texture:GetDesaturation( ) Texture:GetHorizTile( ) Texture:GetNonBlocking( ) Texture:GetNumMaskTextures( ) Texture:GetRotation( ) Texture:GetTexCoord( ) - Gets the 8 texture coordinates that map to the Texture's corners - New in 1.11. Texture:GetAtlas( ) Texture:GetBlendMode( ) - Returns the AlphaMode. Most methods relate to setting appearance or source information. In Lua the layer is an argument to CreateTexture(), and in XML and tags surround. jpg file.Īs a kind of LayeredRegion, Texture is always inside a layer within a Frame (or any type inheriting from Frame). ![]() Texture (inherits from LayeredRegion, created with Frame:CreateTexture) displays a color block, a gradient, or a graphic raster taken from a. ![]()
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